This is just a short message to let everyone know that SA-MP 0.3 is just around the corner and we expect it'll be released within the next few weeks.
We've spent the last few months conducting beta tests and everything is looking good. Many servers are already preparing to upgrade to SA-MP 0.3.
Here is a short summary of some of the new features in SA-MP 0.3:
- Up to 500 players per server and up to 2000 vehicles.
- New mouse driven scoreboard, chat and other UIs.
- Visible vehicle damage and vehicle repairing. (kaputte Flügel von Flugzeugen können auch repariert werden)
- NPC bots that can drive trains, planes and more. (Die Bots können machen immer nur das selbe machen -.-)
- Completely server controlled game play.
- Improved sync including vehicle surfing.
- Many new scripting features. (z.B.betrunken werden,Waffenskills,Bubblechat,3DTexte...)
- Many bug and crash fixes - SA-MP 0.3 is the most stable version yet!
- Neuer ClientsideCMD "/pagesize".
http://www.sa-mp.com/
ich freu mich schon auf 0.3 :D
MFG [DFE]Mario

RE: SAMP 0.3 soll in den nächsten paar wochen released werden :D
in Neuigkeiten 05.10.2009 14:48von IgorGlock • MÖRDERATOR | 990 Beiträge
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RE: SAMP 0.3 soll in den nächsten paar wochen released werden :D
in Neuigkeiten 05.10.2009 19:47von Joker • DFE LEGENDE | 679 Beiträge
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RE: SAMP 0.3 soll in den nächsten paar wochen released werden :D
in Neuigkeiten 10.10.2009 11:55von xFazen • Mafioso

RC8-5 Client Update
- Corrected some problems with vehicle rotation.
- Made cars with applied vehicle mods load a bit faster.
- Decreased the vehicle surfing 'stick' time.
RC8-4 Client Update
- If a server creates vehicles dynamically (CreateVehicle) the vehicle model loading wasn't optimised, which lead to small "lags/freezes" while vehicle models were being loaded/unloaded. This fix keeps more models loaded to avoid loading/unloading as you drive around.
RC8-3 Client Update
- This should fix a crash some people are having while starting SA-MP. The loading bar gets to about 80% and SA-MP just exits. Apparently this problem could be resolved by disabling 'visual themes' in Windows compatibility mode although this workaround should no longer be required in RC8-3.
- Fixed an issue with plane damage model which caused some planes to have an extra wheel or the hatch not to open properly.
RC8-1/2
- Planes now repair with RepairVehicle.
- Some improvements to the vehicle sync (smoother rotation).
- Reduced network bandwidth for vehicle syncing.
- Fixed server crash in gamemode restart.
- Optimised the chat text rendering a bit - should be a bit faster.
- The double border font will only apply to resolutions greater than 1280 width instead of 1024 in previous versions.
- Important: Updated the NPC recording format. The file format for both onfoot/incar recordings has changed. For those that use NPC recordings: backup your existing recordings. The first time the NPC is run the recording file will be automatically upgraded. After the file is upgraded the NPC will exit. This means you will need to restart your server twice for the NPCs to join.
- Player limit on RC servers is now 100 instead of 16 - for those that want to start running their own 0.3 betas.
- Fixed a flickering problem when the player's clock was enabled.
- (RC8-2 client) Removed a debug message related to object creation.
http://wiki.sa-mp.com/wiki/Category:Added_in_0.3
MfG Xiaosan




RE: SAMP 0.3 soll in den nächsten paar wochen released werden :D
in Neuigkeiten 10.10.2009 14:40von Roy • ADMINISTRATOR | 2.606 Beiträge
Heute ist RC9-1 erschienen! http://forum.sa-mp.com/index.php?topic=119892.0
RC9-1
- Server slot limit increased to 250
- Some small fixes to the vehicle sync netcode.
- If the player's clock is enabled, weather ID changes will interpolate rather than instantly changing.
- The client exception dialog will display if GTA SA crashes during loading. This is needed to trace a startup crash some people are having. If you do crash while GTA SA is loading, please make a thread and post the exception box details. Please also confirm whether GTA SA single player is working correctly.
- The server crash_log on Windows will display the stack information. This is needed to trace a rare Windows server crash.
- Removed double border font for everything but the chat window as it was decreasing framerate in some cases.



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