SA-MP 0.3e RC Client/Server
in Neuigkeiten 11.03.2012 01:26von Roy • ADMINISTRATOR | 2.606 Beiträge
Zitat von Kalcor
SA-MP 0.3e RC
SA-MP 0.3e is mainly a security update. Some new features and models are planned. More will be added during the RC period.
- There are some minor security problems in the previous version which is resulting in servers being attacked with specially made tools. Resolving this issue requires both a client and server update.
Client/server update SA-MP 0.3e RC8
- Fixes TextDraw clicking in windowed mode. Similar issues existed for attachment editing in windowed mode.
- More information added to the crash handler in the Windows server.
- The player's controllable state is reset on the server after respawn.
Optional client update SA-MP 0.3e RC7-3
- Fixes problem with text-based materials not displaying text on certain background colours.
Optional client update SA-MP 0.3e RC7-2
- There were some issues with object material changing (including text materials) where the material changes might effect all objects using the same model ID.
Client/server update SA-MP 0.3e RC7
- Adds SetObjectMaterialText/SetPlayerObjectMaterialText for replacing an object's texture with text.
- Fixes problem with players being randomly cuffed if they spawned for you while alt-tabbed.
- Vehicle seat ID checks are less strict for planes and boats.
- SetPlayerAttachedObject now has 2 additional default parameters for material colour. This will require you to recompile your scripts for 0.3e.
- Material colours are now in ARGB format.
- New models from cessil: Blank squares for creating signs, some replacement buildings and houses.
Client/server update SA-MP 0.3e RC6
- Fixes game crash if your vehicle is deleted while you're using the look behind camera.
- Removes Pay'n'Spray map icons.
- Adds GetVehicleModelInfo() pawn native for getting various information about vehicle models such as size etc.
- Local head movements are automatically disabled when using the attached object editor tool.
- Adds SetObjectMaterial() and SetPlayerObjectMaterial() so you can replace the texture on an object with a texture from another model in the game.
- New objects from cessil: for sale sign, gasmask, grass, poker table.
Client/server update SA-MP 0.3e RC5
- There was a new bug introduced in 0.3e RC4 where sunk vehicles might get deleted by the client.
- Fixed: TextDraw still using hover colour after selection was disabled.
- Extra security is added to script callbacks including OnDialogResponse.
- Fixed: Two-sided texture problem with the bucket model.
- Adds per-player TextDraw system with up to 256 TextDraws per player. There are now global-scope TextDraws and player-scope. All TextDraw functions have player variants:1
2
3
4
5
native PlayerText:CreatePlayerTextDraw(playerid, Float:x, Float:y, text[]);
native PlayerTextDrawShow(playerid, PlayerText:text);
native PlayerTextDrawHide(playerid, PlayerText:text);
native PlayerTextDrawSetString(playerid, PlayerText:text, string[]);
// ..[] etc
Client/server update SA-MP 0.3e RC4
- Should fix vehicle ID messup if a dead vehicle was deleted by the game.
- Player slots for the RC are now uncapped (up to 500 players).
- Fixed texture filtering issue on the new models.
- Added noclip flymode camera example filterscript.
- New models from cessil: 40 more walls, vehicle barrier, bucket, scarf.
- The server can now enable the player's mouse cursor to click on a TextDraw:1
2
3
4
native TextDrawSetSelectable(Text:text, set); // the default is 0 (non-selectable)
native SelectTextDraw(playerid, hovercolor); // enables the mouse so the player can select a textdraw
native CancelSelectTextDraw(playerid); // cancel textdraw selection with the mouse
forward OnPlayerClickTextDraw(playerid, Text:clickedid);
Notes on SelectTextDraw():
- All clickable TextDraws must use TextDrawTextSize to define the clickable area. It is possible to create TextDraws without using this function.
- You should enable the TextDraw box when doing the layout so you can see the region which is clickable. You can disable the box after.
Client/server update SA-MP 0.3e RC3
- Fixed problem where player attached objects might appear floating, not attached to the player - if the game decided to stream the player out.
- Attached objects will be removed when the player respawns or enters class selection, not when the player dies (during the death animation).
- Added new objects from cessil: ~40 new walls including doorways and windows, handcuffs, police lights, speed bump, different coloured headphones.
Screenshots of new handcuffs object:
Client/server update SA-MP 0.3e RC2
- Fixed bug where the player might get teleported to 0,0,0 if they're surfing a vehicle that gets respawned/deleted.
- New pawns:1
2
3
4
5
native AttachPlayerObjectToVehicle(playerid, objectid, vehicleid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:RotZ);
native InterpolateCameraPos(playerid, Float:FromX, Float:FromY, Float:FromZ, Float:ToX, Float:ToY, Float:ToZ, time, cut = CAMERA_CUT);
native InterpolateCameraLookAt(playerid, Float:FromX, Float:FromY, Float:FromZ, Float:ToX, Float:ToY, Float:ToZ, time, cut = CAMERA_CUT);
native AttachCameraToObject(playerid, objectid);
native AttachCameraToPlayerObject(playerid, playerobjectid);
Client/server update SA-MP 0.3e RC1
- Fixed a bug introduced in 0.3d where a player might be able to avoid death if they have a custom animation applied.
- An issue setting the player colour of player IDs greater than 500 has been resolved.
- An issue where a player might get kicked if the server used SpawnPlayer() has been fixed.
- Fixed an issue with the server browser where it might crash if invalid data was returned by the server.
Although SA-MP 0.3e is mainly a security update, there are a few new features:
- Added some new models models made by cessil including tophat, cane, several different wall sections.
- Scripted dialogs now have a caption bar.
- The server can get the exact revision of the client using GetPlayerVersion().1
native GetPlayerVersion(playerid, const version[], len); // Returns the SA-MP client revision as reported by the player
- A parameter has been added to SetPlayerCameraLookAt() so that the camera will move to the new position, rather than teleport.1
2
3
#define CAMERA_CUT 2
#define CAMERA_MOVE 1
native SetPlayerCameraLookAt(playerid, Float:x, Float:y, Float:z, cut = CAMERA_CUT);
- A new tool has been added to make it easier to find positions for player attached objects. This new tool can also be used on ordinary objects.
SA-MP 0.3e Files:
Latest:
Client Installer: SA-MP 0.3e RC8 Client
Windows Server: SA-MP 0.3e RC8 Windows Server
Linux Server: SA-MP 0.3e RC8 Linux Server
Older:
Client Installer: SA-MP 0.3e RC7-3 Client
Windows Server: SA-MP 0.3e RC7 Windows Server
Linux Server: SA-MP 0.3e RC7 Linux Server
Client Installer: SA-MP 0.3e RC6 Client
Windows Server: SA-MP 0.3e RC6 Windows Server
Linux Server: SA-MP 0.3e RC6 Linux Server
Client Installer: SA-MP 0.3e RC5 Client
Windows Server: SA-MP 0.3e RC5 Windows Server
Linux Server: SA-MP 0.3e RC5 Linux Server
Client Installer: SA-MP 0.3e RC4 Client
Windows Server: SA-MP 0.3e RC4 Windows Server
Linux Server: SA-MP 0.3e RC4 Linux Server
Client Installer: SA-MP 0.3e RC3 Client
Windows Server (20 players): SA-MP 0.3e RC3 Windows Server
Client Installer: SA-MP 0.3e RC2 Client
Windows Server (20 players): SA-MP 0.3e RC2 Windows Server
Client Installer: SA-MP 0.3e RC1 Client
Windows Server (20 players): SA-MP 0.3e RC1 Windows Server
Jetzt auf Deutsch kurz gefasst: Hierbei handelt es sich hauptsächlich um einen "Hotfix" (Zur Behebung der Bugs, die seit 0.3d R2 entstanden sind...) sind.
Dazu kommen noch ein paar "neue" Funktionen:
- Viele unnütze Kamera Funktionen... (z.B. Bewegende Kamera aber das haben wir bereits auf dem FreeZone schon, da ich es mit anderen Mitteln trotzdem möglich gemacht habe...)
- Eine Funktion, um die exakte SA-MP Version des Spielers herrauszufinden. (Sehr nützlich, da es bestimmt noch viele Spieler gibt, die mit dem 0.2x oder älteren Clients spielen...)
Gutes Update, muss ich schon sagen. :)



RE: SA-MP 0.3e RC Client/Server
in Neuigkeiten 11.03.2012 11:52von D4rksh4doW • EX-MAPPER | 684 Beiträge

Bitte geben Sie einen Grund für die Verwarnung an
Der Grund erscheint unter dem Beitrag.Bei einer weiteren Verwarnung wird das Mitglied automatisch gesperrt.
![]() 0 Mitglieder und 3 Gäste sind Online: Wir begrüßen unser neuestes Mitglied: soylalo33 Besucherzähler Heute waren 69 Gäste , gestern 42 Gäste online |
![]()
Das Forum hat
1.638
Mitglieder
und
2099
Themen
und
17317
Beiträge.
Heute waren 0 Mitglieder Online: Besucherrekord: 1711 Benutzer (02.08.2015 23:48). |
Legende: Administratoren - Moderatoren - Teammitglieder - Benutzer - Gesperrte